samplezuloo.blogg.se

Album design vs album ds
Album design vs album ds












" Metal: Hellsinger isn’t really the kind of game you’re going to play through once and then never touch again. It tracks a few interesting things aside from just kills staying on beat is highly rewarded, as is taking as little damage as possible, and most importantly, the time you spend with a 16x multiplayer-something only really possible if you play to the beats of the music. It features a scoring system that, while not quite as in-depth as something like Ultrakill, does a great job of encouraging players to get better at the game. On a fundamental level, however, Metal: Hellsinger isn’t really the kind of game you’re going to play through once and then never touch again. The modifiers all have distinct effects that make playing with them enabled at least once worth it. Metal: Hellsinger also promotes quite a bit of replayability, not only with extra difficulty modes, but also with the addition of modifiers for each level. Not having to worry about superfluous extra mechanics while trying to stay on beat feels great, and I’m not too sure if anything extra would’ve really added to the core gameplay. The shotgun’s super, for example, fires a massive blast that decimates just about anything you’re aiming at, while the dual revolvers summon a clone that fires at enemies alongside you, essentially doubling your firepower.Īside from all of that, Metal: Hellsinger keeps its mechanics to a minimum, and that’s a good thing.

album design vs album ds

You’d be surprised how easy it is to get into the rhythm of switching to the skull and blindly firing while you look for more demons to kill, all just to keep your 16x multiplayer going.Įach weapon also has a unique super ability that can be used once you’ve filled up the super bar by just playing the game. While it’s little more than a weak pistol-equivalent when compared to any other weapon in the game, the fact that you can shoot it without hitting enemies and still level up your combos is what makes it useful. The skull you get early on is also one of the more unique weapons in the game. All weapons fit quite well with the general aesthetics of the game, and they play just differently enough to make experimentation worthwhile.

album design vs album ds

There are a few weapons available, from the basic skull and sword you start out with, to the more standard fare like dual revolvers, a shotgun, and even a crossbow that shoots exploding bolts. Having to synchronise all your shooting to the beats of a fast-paced metal song, however, is what really elevates Metal: Hellsinger from being just another boomer shooter. It feels good to move around and kill enemies, and the variety of weapons and perks available to the player adds a lot of nuances in the actual gameplay. When it comes to the basics of being a good fast-paced shooter, Metal: Hellsinger has the right ingredients. Instead, the story is largely told in cutscenes before and after every level, helping set the stage for what you can expect in the newest depth of Hell you’ve descended to." "The story, despite its simplicity, actually helps carry Metal: Hellsinger’s forward momentum quite well it never really gets in the way, and it’s not going to stop the game to show you a cutscene.

album design vs album ds

There isn’t going to be any major twist that completely changes up how you think about the game, and let’s face it, the story’s basically an excuse to listen to some heavy metal while blasting some demons anyway. Instead, the story is largely told in cutscenes before and after every level, helping set the stage for what you can expect in the newest depth of Hell you’ve descended to.Īside from that, there isn’t really much to talk about when it comes to the story.

album design vs album ds

The story, despite its simplicity, actually helps carry Metal: Hellsinger’s forward momentum quite well it never really gets in the way, and it’s not going to stop the game to show you a cutscene. She’s accompanied by a talking skull with a cowboy accent that provides the bulk of the narrative, including details about how Metal: Hellsinger’s hell works. The protagonist is the titular Hellsinger out for revenge against the hordes of hell as she battles to get her voice back. Surprisingly enough, just Metal: Hellsinger’s insane concept wasn’t enough it also has a decent enough story to keep the action moving. What sets it apart from its contemporaries, except for BPM: Bullets Per Minute, is that Metal: Hellsinger is also a rhythm game featuring a heavy metal soundtrack performed by artists from all over the metal scene. Metal: Hellsinger is the latest in a line of indie shooters hoping to tap into the nostalgia for classic FPSes that many older gamers have.














Album design vs album ds